Apr 7, 2011

Researching Molehill

I, as a Flash lover who's been using it for nearly ten years, and (sort of) a 3D programmer who's crazily interested in computer graphic techno, am overwhelmed by Adobe's releasing the hardwared accelerated Molehill 3D API for Flash.

I took a day off of work the next day Molehill was made publicly available for a hands on, and I've been spending some spare time playing around it these days.

This is what I've achieved so far:


Actually I invested a lot of time constructing a basic framework for my future Molehill based application, with a focus on the concepts of "material" and "renderable".

I'll write another blog to detail this framework after I am comletely done with the "Hello Molehill" sample.

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